By Wim Kouwenhoven
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The boards are touch sensitive and can be used as a direct input mechanism for a computer. It is possible to select icons or draw directly onto the board and to store the resultant display. Smart Classroom Technology 31 Fig. 1. Fixed Projection Interactive Boards (Promethean 2009) and (SMARTBoard 2009) In Ireland many primary school level students, ages 5 to 13, have interactive whiteboards. Educators have found them to be an invaluable resource for teaching children. In particular it provides a rich learning environment that is used to channel the creativity of children in a computer medium.
1 Leveraging Existing Infrastructure Current education environments, particularly at University level, referred to as third level education in Ireland, support modern Information Technology, IT, infrastructures that can be utilised as a basis for developing smart classrooms. Current IT infrastructures permit rooms and spaces to be used for a variety of different purposes from standard lectures using projectors, to tutorials and practical computer based activities. The pervasive nature of personal mobile devices permits the investigation of developing low-cost location and identification systems that support development of a smart classroom.
In this sense, it is important that the student learns how to search for information about the studied subjects and that he is able to acquire new knowledge independently. In this sense not only does the student need to be able to search for information, but also to validate it and extract the concepts in which he is interested. This skill may be developed in tutorial projects, PBL or any other activity which requires teacher-given information to be complemented. • Studying. The student will have to learn the contents taught during lectures.